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Gmod water map
Name: Gmod water map
File size: 418mb
11 Mar Composed of my personal water map collection created in Source SDK. Sandbox map designed for use on my dedicated server. Release of gm_piratecove on steam workshop. 23 Jul Steam Workshop: Garry's Mod. space maps and grass maps and island maps and ocean maps and dock maps that i didn't make. 12 May Steam Workshop: Garry's Mod. Ever wanted a wide, deep -Two distinct deep water docking areas, one large and one small. -A ramp into the.
29 Jul Steam Workshop: Garry's Mod. space maps and grass maps and island maps and ocean maps and dock maps that i didn't make. 30 Sep - 16 min - Uploaded by VenturianTale BethanyFrye and I play Garry's Mod and play the Water World map! This map includes a. 9 Nov - 9 min - Uploaded by Vonik SUBSCRIBE HERE: exo7team.com 5LsWQ Friends.
24 Jun - 3 min - Uploaded by Gmodism Total Nerdery Channel Best Sea / Ocean map out there, simple but effective, if you have missed it ^^ Don 't forget to. 10 Aug - 9 min - Uploaded by XephyrCraft Had some fun with my 2 dudes on the Oil Rig map that I made a year back. Download My Map. Free Water downloads for Garry's Mod - download Water for GMod for free. Submitted by exo7team.com 3,; MB; Map; 3 years. A Garry's Mod (GMOD) Map in the Garry's Mod category, submitted by Ermac. This is better then the one on exo7team.com where the whole map is just water. So you've made your map, but you feel like it's a little dry? Water can add some visual flair to your map as well as interesting gameplay possibilities. Here's how.
6 Aug I was getting sick of there not being any good water maps for Garry's mod so I made one. It's simple and nothing but water. Enjoy. [QUOTE=codenamecueball;]it depends on who made the map. see people who make maps choose the texture from different ones, sometimes. This is the first (to my knowledge) underwater sea base map ever made for Garry's Mod. I had to create my own water textures, refract shaders. 9 Sep Water is a very complex shader inside of the Source engine: it is animated, of rules regarding its placement and usage inside of a map.